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Table of Contents:
(1 - 11)(11 - 13)(13 - 17)(16 - 19)(18 - 21)(20 - 25)(23 - 27)(25 - 31)(30 - 37)(32 - 35)
(35 - 38)(37 - 40)(40 - 45)(45 - 50)(50 - 56)(54 - 60)(60 - 67)(67 - 72)(Merits)
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Solo Exp Level 1-11 Edit

Note: All birds, lizards, orcs, and goblins drop fire crystals. Fire crystals sell well on the AH.
Nation Level Zone Mob(s) Position(s)
Bastok 1-7 Zeruhn Mines
Bats
Worms
Crab
Zeruhn Camp
1-7 North Gustaberg
South Gustaberg
Ding Bats
Huge Hornet
Tunnel Worm
NGustaberg Camp 1-7
SGustaberg Camp 1-7
6-11 South Gustaberg Sheep
Tier 1 Goblin
SGustaberg Camp 6-10
6-11 Palborough Mines Tier 1 Quadav
Pit Hare
Palborough Camp
6-11 Dangruf Wadi
Tier 1 Goblin
Stone Eater
Hoarder Hare
Wadi Crab
Dangruf Wadi Camp
7-11 Konschtat Highlands
Rock Eater
Strolling Sapling
Huge Wasp
Konschtat-highlands
San d'Oria 1-7 West Ronfaure
East Ronfaure
Ding Bats
Pugil
Tunnel Worm
Wild Rabbit
West Ronfaure Camps
East Ronfaure Camps
4-7 King Ranperre's Tomb
Ding Bats
Carrion Worm
Mouse Bat
Stone Eater
King Ranperres Tomb Camps1
6-11 Ghelsba Outpost Tier 1 Orcs
bats
Ghelsba Outpost Camps
6-11 Ranguemont Pass
Goblin Thug
Goblin Weaver
Blade Bat
Wind Bats
Latheine Plateau Camps
7-11 La Theine Plateau
Rock Eater
Steppe Hare
Strolling Sapling
Ranguemon Pass Camps
7-11 King Ranperre's Tomb Tier 1 Goblin
King Ranperres Tomb Camps2
Windurst 1-7 East Sarutabaruta
West Sarutabaruta
Tiny Mandragora
Bumblebee
Savanna Rarab
East Sarutabaruta Camps
West Sarutabaruta Camps
6-11 Giddeus
Tier 1 Yagudo
Giddeus Bee
Giddeus Pugil
Giddeus Camps
8-11 Tahrongi Canyon
Mandragora
Strolling Sapling
Canyon Rarab
Tahrongi Canyon Camps

Party Exp Level 11-13 Edit

Valkurm Dunes

Hill Lizard camps

Target mobs:
Primary: Hill Lizard

  • Lizard
  • Not Aggro
  • Links by Sound
  • Weak against Ice
  • Weak against Wind

recommended:
The Zulkheim region outpost warp makes getting to this camp really easy. Set your homepoint at the gate guard by the zone to the Konschtat Highlands. You only lose about 250 exp from a homepoint. It's better than wasting 5 minutes weakened. Also, soloing from 11-13 can be better than this camp sometimes. People who bring PLs sometimes go to the Hill Lizard camp at E-7 instead of the two listed on the above map.

Party Exp Level 13-16/17 Edit

Valkurm Dunes

Damselfly camps

Target mobs:
Primary: Damselfly

  • Fly
  • Not Aggro
  • Links by Sound
  • Weak against Piercing weapons
  • Weak against Ice
  • Strong against Wind

Secondary: Snipper (13-14)

  • Crab
  • Not Aggro
  • Not Linking
  • Weak to Ice
  • Weak to Thunder
  • Strong against Water

recommended:
The Zulkheim region outpost warp makes getting to this camp really easy. They drop the Crab Apron and Damselfly Worm that is used in the subjob quest at Selbina. If you don't need Crab Apron for anyone then only fight flies. It is advised to set your homepoint in Selbina, so in the event of a death, the member can simply homepoint and quickly rejoin the party. Make sure your White Mage has Poisona for fighting flies.

Party Exp Level 16-18/19 Edit

Valkurm Dunes

Beach Pugil camps

Target mobs:
Primary: Beach Pugil

  • Pugil
  • Aggro to Sound
  • Not Linking
  • Weak against Ice
  • Weak against Lightning
  • Very Strong against Water

Secondary: Thread Leech

  • Leech
  • Aggro to Sound
  • Links by Sound
  • Weak to Light
  • Strong against Water

recommended:
The Zulkheim region outpost warp makes getting to this camp really easy. There are only four Pugils. Don't pull the NM Pugil. Use the Leeches or the fly to keep the chain going while waiting for re-pops. Screwdriver will one shot a tank even with high HP so help the tank in anyway you can.

Party Exp Level 18-20/21 Edit

Qufim Island

Land Worm camps

Target mobs:
Primary: Land Worm (18-21)

  • Worm
  • Aggro to Sound
  • Links by Sound
  • Weak to Wind
  • Weak to Light
  • Strong against Earth

Secondary: Clipper (20-22)

  • Crab
  • Not Aggro
  • Not Linking
  • Weak to Ice
  • Weak to Thunder
  • Strong against Water

Secondary: Dark Bats/Seeker Bats/Ancient Bat

  • Giant Bat/Bat Trio
  • Aggro to Sound
  • Links by Sound
  • Weak against Piercing weapons
  • Weak to Wind
  • Weak to Light
  • Strong against Dark

recommended:
The Qufim region outpost warp makes getting to this camp really easy. Remember to Silence Land Worms. The pond camp at (H-7) is the best because it has the most worms. You should only camp at (I-8) if the pond is taken. Banshees spawn from 20:00-4:00 (lasts 19 minutes 12 seconds) at the pond. When Banshees spawn move camp into the NE tunnel by the pond. Pull crabs from pond and bats from the north end of the tunnel. Bats have AOE attack down so be sure to not to fight a crab with that debuff up.

Party Exp Level 20/21-25 Edit

Qufim Island

Greater Pugil camps

Target mobs:
Primary: Greater Pugil

  • Pug
  • Aggro to Sound
  • Not Linking
  • Weak against Ice
  • Weak against Lightning
  • Very Strong against Water

recommended:
The Qufim region outpost warp makes getting to this camp really easy. There are other camps on the campsitarus website but this one at "Pug Alley" (H-6) is the best. Screwdriver will one shot a tank even with high HP so help the tank in anyway you can.

Party Exp Level 23-27 Edit

Carpenters Landing

Birdtrap camps

Target mobs:
Primary: Birdtrap

  • Flytrap
  • Not Aggro
  • Not Linking
  • Weak against Ice

Secondary: Diving Beetle (21-24)

  • Beetle
  • Not Aggro
  • Links by Sight
  • Weak against Ice
  • Weak against Light

recommended:
The Norvallen region outpost warp makes getting to this camp really easy. However, If you ride a Chocobo from Sandy you will not need sneak and invisible to get to camp. When fighting Birdtraps make sure mages are not in range of AOE sleep.

Party Exp Level 25-31 Edit

Bibiki Bay

Marine Dhalmel camps

Target mobs:
Primary: Marine Dhalmel (25-29)

  • Dhalmel
  • Not Aggro
  • Links by Sight
  • Weak to Wind
  • Weak to Thunder

Secondary: Raven (27-31)

  • Bird
  • Not Aggro
  • Links by Sound
  • Weak to Piercing weapons
  • Weak to Ice
  • Strong against Wind

recommended:
The Kolshushu region outpost warp makes getting to this camp really easy. Helldive and Stomping will one shot a tank even with high HP so help the tank in anyway you can. Dhalmels Cold Stare is an AOE-cone silence gaze attack. When a Dhalmel uses Bezerk they will take more damage use that to your advantage.

Party Exp Level 30-37 Edit

Sanctuary of Zi'Tah

Ogrefly Camps

Target mobs:
Primary: Ogrefly

  • Fly
  • Not Aggro
  • Links by Sound
  • Weak to Piercing
  • Weak against Ice
  • Strong against Wind

Secondary: Lesser Gaylas

  • Bat
  • Not Aggro
  • Links by Sound
  • Weak to Piercing weapons
  • Weak to Wind
  • Weak to Light
  • Strong against Darkness

Secondary: Goblins

  • Goblin
  • Aggro to Sight
  • Links by Sight
  • Weak to Light

Secondary: Myxomycete

  • Funguar
  • Aggro to Sound
  • Links by Sound
  • Weak to Light
  • Strong against Darkness
  • Strong against Water

recommended:
The Li'Telor region outpost warp makes getting to this camp really easy. Camp is right at the outpost. At the lower levels target flies and bats. At the higher levels pull more goblins and funguars. If you go there at a lower level, it's best to get there just before night time, because the bats are only there at night.

Party Exp Level 32-35 Edit

Garlaige Citadel

Siege Bat camps

Target mobs:
Primary: Wingrat/Siege Bat

  • Bat Trio/Giant Bat
  • Links by Sound
  • Weak to Piercing weapons
  • Weak to Wind
  • Weak to Light
  • Very Strong against Darkness

Primary: Borer Beetle

  • Beetle
  • Aggro to Sight
  • Not Linking
  • Weak to Ice
  • Weak to Light

Secondary: Fallen Evacuee (34-35)

  • Skeleton
  • Aggro to Sound
  • Aggro to Low HP
  • Not Linking
  • Weak to Blunt weapons
  • Weak to Fire
  • Weak to Light

recommended:
The Aragoneu region outpost warp makes getting to this camp really easy. The camp by the Banshing Gate is the better of the two camps by far. The re-pop timers are long and it has the most mobs.

Party Exp Level 35-38 Edit

Crawlers' Nest

Worker Crawler Camps B

Target mobs:
Primary: Worker Crawler

  • Crawler
  • Not Aggro
  • Links by Sound
  • Weak to Ice
  • Weak to Thunder
  • Weak to Darkness

recommended:
The Derfland region outpost warp makes getting to this camp really easy. Be sure that you can handle any links.

Party Exp Level 37-40 Edit

Crawlers' Nest

Nest Beetle Camp

Target mobs:
Primary: Nest Beetle

  • Beetle
  • Not Aggro
  • Links by Sight
  • Weak against Ice
  • Weak against Light

recommended:
The Derfland region outpost warp makes getting to this camp really easy. Nest Beetles make a nice continuation from Worker Crawlers, and are just down the path as well.

Party Exp Level 40-45 Edit

Western Altepa Desert

Desert Beetle Camps

Target mobs:
Primary: Desert Beetle

  • Beetle
  • Not Aggro
  • Links by Sight
  • Weak against Ice
  • Weak against Light

recommended:
The Kuzotz region outpost warp makes getting to this camp really easy.

Party Exp Level 45-50 Edit

Garlaige Citadel

Funnel Bats camps

Target mobs:
Primary: Funnel Bats (45-48)

  • Bat
  • Aggro to Sound
  • Links by Sound
  • Weak to Wind
  • Weak to Light
  • Strong against Darkness

Primary: Chamber Beetle (48-50)

  • Beetle
  • Aggro to Sight
  • Links by Sight
  • Weak to Ice
  • Weak to Light

recommended:
The Aragoneu region outpost warp makes getting to this camp really easy.

Party Exp Level 50-56 Edit

King Ranperre's Tomb

Dire Bat camps

Target mobs:
Primary: Dire Bats

  • Bat
  • Aggro to Sound
  • Links by Sound
  • Weak to Piercing weapons
  • Weak to Wind
  • Weak to Light
  • Very Strong against Darkness

recommended:
Chocobo from sandy is the fastest way to get camp. Accuracy food works best until level 52/53 then you can change to attack food.

Party Exp Level 54-60 Edit

Attohwa Chasm

OgreflyAntlion camp

Target mobs:
Primary: Monarch Ogrefly

  • Fly
  • No Aggro
  • Links by Sound
  • Weak to Piercing weapons
  • Weak against Ice
  • Strong against Wind

Secondary: Bane Lizard (57-60)

  • Lizard
  • Aggro by sound
  • Link by sight
  • Weak against Ice
  • Weak against Wind

recommended:
The Kolshushu region outpost warp makes getting to this camp easier. Enter Attohwa Chasm - follow left wall all the way to camp at (F-6) - careful of true-sound NM at night. Don't step on a crack. Make sure you have someone with Curaga to recover from AOE damage.

Party Exp Level 60-67 Edit

Bibiki Bay

Tragopan camps

Target mobs:
Primary: Tragopan

  • Bird
  • Not Aggro
  • Links by Sound
  • Weak against Ice
  • Weak against Light
  • Strong against Wind

Secondary: Catoblepas (65-67)

  • Dhalmel
  • Not Aggro
  • Links by Sight
  • Weak to Wind
  • Weak to Thunder

recommended:
The Kolshushu region outpost warp makes getting to this camp really easy. Only kill Catoblepas, if you want to make the camp last longer towards the end of a party.

Party Exp Level 67-72 Edit

Bibiki Bay

Catoblepas Hobgoblin Camps

Target mobs:
Primary: Catoblepas

  • Dhalmel
  • Not Aggro
  • Links by Sight
  • Weak to Wind
  • Weak to Thunder

Primary: 2nd tier Hobgoblins

  • Goblin
  • Aggro to Sight
  • Links by Sight
  • Weak to Light

Hobgoblin Alastor (DRK)
Hobgoblin Physician (WHM)
Hobgoblin Toreador (RDM)
Hobgoblin Blagger (THF) (high evasion)
Hobgoblin Angler (WAR)

recommended:
The Kolshushu region outpost warp makes getting to this camp really easy.

Merits Edit

We don't see many people meriting on Kupo. Mostly, if you are trying to hit 75 you'll be partying in KRT 50+ or BB 60+. If you are meriting you will be partying in BB 60+. Below are three places to camp that can be used for meriting currently. You can also grab someone level 72+ for your merit party to help them out if you so choose.

Merit Camps:
UlegurandRu'AvitauKRT

Party Exp Level 72-75 Merits Uleguerand Edit

Uleguerand Range

Kindred camp

Target mobs:
Primary: Kindred Demons

  • Demon
  • Aggro to Sight
  • Links by Sight (link with Molech (Taurus))
  • Weak against Light
  • Immune to Lullaby
  • Movement Speed +25%
  • Magic Defense +25%

Kindred Black Mage (BLM) (Silence them)
Kindred Dark Knight (DRK)
Kindred Summoner (SMN)
Kindred Warrior (WAR)

Primary: Smolenkos

  • Ahriman
  • Aggro to Sight
  • Aggro to Sound
  • Not Linking
  • Level 5 Petrify (Doesn't last very long.)
  • Magic Defense +25%

Primary: Molech

  • Taurus
  • Aggro to Sight
  • Aggro to Sound
  • Links by Sight
  • Has True Sight
  • Weak against Light.
  • Mortal Ray (Doom, turn away to avoid.)

recommended:
The Valdeaunia region outpost warp makes getting to this camp really easy.

Preferred camp would be the final upwards ramp at (F/G-7) leading to the top of the Uleguerand Range. From there, you can pull from either the top or bottom part of the ramps, leading to plenty of kills.

Moving party route starts at the ramp camp (F/G-7) and clears the top part of the range. There are some rather large gaps in between mobs. (read more at Campsitarus)

Party Exp Level 72-75 Merits Ru'Avitau Edit

The Shrine of Ru'Avitau

Weapons Camp

Target mobs:
Primary: Decorative Weapon

  • Weapon
  • Aggro to Sound
  • Aggro to Magic
  • Not Linking
  • Weak against Fire
  • Weak against Light
  • Magic Defense Bonus +12.5%

recommended:
The Li'Telor region outpost warp makes getting to this camp really easy. Sky favors moving parties. Getting to this camp is easy. Enter from the main entrance (keep going north from the main teleporter in the Ru'Aun Gardens) and you're pretty much at camp. This is one of the best camps for merit parties currently. (read more at Campsitarus)

Party Exp Level 72-75 Merits KRT Edit

King Ranperre's Tomb

King Ranperre's Tomb Camp

Target mobs:
Primary: Spartoi Skeletons

  • Skeleton
  • Aggro to Sound
  • Aggro to Low HP
  • Not Linking
  • Weak to Blunt weapons
  • Strong against Slashing weapons
  • Very Strong against Piercing weapons
  • Weak to Fire
  • Weak to Light
  • Strong against Ice
  • Very Strong against Darkness

Spartoi Warrior (WAR)
Spartoi Sorcerer (BLM)

Primary: Lemure

  • Ghost
  • Aggro to Sound
  • Aggro to Low HP
  • Not Linking
  • Strong against Slashing weapons
  • Strong against Piercing weapons
  • Very Strong against Blunt weapons
  • Weak to Fire
  • Weak to Light
  • Very Strong against Ice
  • Very Strong against Darkness

Secondary: Hati

  • Hound
  • Aggro to Sound
  • Aggro to Low HP
  • Not Linking
  • Weak against Slashing weapons
  • Weak to Fire
  • Weak to Light
  • Strong against Ice
  • Strong against Darkness

recommended:
Chocobo from sandy is the fastest way to get camp. Monk parties are moving parties, with a typical setup of MNK MNK MNK RDM WHM BRD. This isn't terribly flexible, although sometimes you can replace either the WHM or RDM with a fourth MNK if so desired. Bear in mind the consequences though- if you don't have a RDM, Juices/Yagudo Drinks are practically required. (read more at Campitarus)